The elusive role of physicality in virtual trials: Towards a new understanding of legal participation
VIRTUTRIALS examines how the absence of physical interaction in trials affects their legitimacy and fairness, using a multi-method approach to analyze virtual justice participation.
Projectdetails
Introduction
Video links are widely used in courtrooms across the globe, but there is a mounting apprehension that the legitimacy and fairness of trials are threatened by the diminishment of physical interactions this format entails. The problem addressed in VIRTUTRIALS is that current concerns regarding the threat video links pose to trials by diminishing physical interaction may not be substantiated by contemporary examination.
Background
Instead, these concerns may originate from a fetishization of physicality, despite physicality remaining an enigma. Given the centrality and importance of trials in democratic societies, this has important implications for legal security and the continued trust in the legal system. It is especially critical considering the impending shift to virtual reality trials devoid of physical presence.
Objectives
VIRTUTRIALS will identify how physicality and the absence thereof shape contemporary trials and participation in order to show if and how trials can retain their legitimacy and fairness in virtual settings.
Research Questions
The state-of-the-art pinpoints three interlinked themes regarding physicality which inspire the research questions:
- How does participation format shape participants’ accomplishment and experience?
- What are the social ingredients of virtual justice rituals?
- How are displays of credibility and remorse understood and evaluated in physical versus virtual trials?
Methodology
VIRTUTRIALS has an innovative abductive and interconnected design using a multi-methods approach, including ethnography, qualitative interviews, and a combined qualitative and quantitative analysis of written judgments.
Contribution
By uniquely drawing on a social scientific perspective with interactionist theory, it aims to analyze and challenge the current understanding of trials as face-to-face interactions. In today’s rapidly digitalizing world, where interactions in virtual settings are progressively prevalent and intricate, VIRTUTRIALS contributes vital knowledge on virtual interactions.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.500.000 |
Totale projectbegroting | € 1.500.000 |
Tijdlijn
Startdatum | 1-1-2025 |
Einddatum | 31-12-2029 |
Subsidiejaar | 2025 |
Partners & Locaties
Projectpartners
- LUNDS UNIVERSITETpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
The 'Vanishing Third Party': Access to Justice, Procedural Justice and Substantive Justice in the Age of Dispute Resolution AutomationThis project aims to develop a normative framework and empirical understanding of algorithmic dispute resolution (DRA) to enhance access, fairness, and outcomes in justice systems worldwide. | ERC Consolid... | € 1.971.671 | 2023 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC Consolid... | € 1.999.750 | 2023 | Details |
Interactions with Future Reach-Through Volumetric DisplaysThe project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio. | ERC Starting... | € 1.495.965 | 2022 | Details |
VIrtual GuardIan AngeLs for the post-truth Information AgeThe VIGILIA project aims to develop AI-driven tools to detect cognitive biases in information processing, mitigating the effects of misinformation and enhancing trust in society. | ERC Advanced... | € 2.490.000 | 2024 | Details |
Developing Experience-Centric Accessible Immersive Virtual Reality TechnologyAccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences. | ERC Starting... | € 1.374.771 | 2024 | Details |
The 'Vanishing Third Party': Access to Justice, Procedural Justice and Substantive Justice in the Age of Dispute Resolution Automation
This project aims to develop a normative framework and empirical understanding of algorithmic dispute resolution (DRA) to enhance access, fairness, and outcomes in justice systems worldwide.
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Interactions with Future Reach-Through Volumetric Displays
The project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio.
VIrtual GuardIan AngeLs for the post-truth Information Age
The VIGILIA project aims to develop AI-driven tools to detect cognitive biases in information processing, mitigating the effects of misinformation and enhancing trust in society.
Developing Experience-Centric Accessible Immersive Virtual Reality Technology
AccessVR aims to enhance VR accessibility for physically disabled individuals by developing a tailored framework and adaptive platform to remove barriers and improve user experiences.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Samenwerken in een full immersive VR-omgevingVier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren. | Mkb-innovati... | € 197.860 | 2016 | Details |
Blended Learning for DementiaTinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties. | Mkb-innovati... | € 185.360 | 2016 | Details |
Verifiable Guardianship in Clinical TrialsTriall en Sphereon ontwikkelen een blockchain-gebaseerd digitaal ecosysteem om de informed consent procedure in clinical trials te digitaliseren, waardoor efficiëntie, veiligheid en controleerbaarheid verbeteren. | Mkb-innovati... | € 198.240 | 2021 | Details |
Haalbaarheidsonderzoek Virtuele Anatomie DocentVIEMR onderzoekt de haalbaarheid van een AI-gestuurde Virtuele Anatomie Docent om interactieve digitale leermethoden te ontwikkelen voor medische studenten, ter aanvulling van het Enatom platform. | Mkb-innovati... | € 20.000 | 2022 | Details |
The VirtuWalkHet project ontwikkelt een innovatief therapiesysteem met een loopband en VR-werelden voor effectieve behandeling van chronische psychische en lichamelijke klachten, gericht op EMDR-therapie en revalidatie. | Mkb-innovati... | € 284.025 | 2020 | Details |
Samenwerken in een full immersive VR-omgeving
Vier innovatieve organisaties uit Zuid-Nederland ontwikkelen een multiplayer virtual reality systeem met natuurlijke interactie om toepassingen in diverse sectoren te verbeteren.
Blended Learning for Dementia
Tinqwise en TMVRS ontwikkelen een innovatief blended learning platform voor mentale gezondheidszorg, gericht op sociale cognitieve vaardigheden via interactieve VR-ervaringen met realistische gezichtsanimaties.
Verifiable Guardianship in Clinical Trials
Triall en Sphereon ontwikkelen een blockchain-gebaseerd digitaal ecosysteem om de informed consent procedure in clinical trials te digitaliseren, waardoor efficiëntie, veiligheid en controleerbaarheid verbeteren.
Haalbaarheidsonderzoek Virtuele Anatomie Docent
VIEMR onderzoekt de haalbaarheid van een AI-gestuurde Virtuele Anatomie Docent om interactieve digitale leermethoden te ontwikkelen voor medische studenten, ter aanvulling van het Enatom platform.
The VirtuWalk
Het project ontwikkelt een innovatief therapiesysteem met een loopband en VR-werelden voor effectieve behandeling van chronische psychische en lichamelijke klachten, gericht op EMDR-therapie en revalidatie.