Feel-through Haptic Feedback for Augmented and Virtual Reality
The project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts.
Projectdetails
Introduction
Virtual and Augmented Reality (VR and AR), often summarized as Extended Reality (XR), is moving from a niche product to a mainstream market. Due to recent advances in wearable sensing and display technologies, powerful VR and AR headsets are commercially available, even for the general public, and promise to become even more miniaturized and cheaper in the coming years.
Application Cases
A myriad of important application cases demonstrates the large innovation potential of XR, including:
- Gaming
- Shopping
- Immersive design and engineering
- Tele-surgery
- Virtual training
Current Limitations
However, today's technologies and applications for XR predominantly focus on the visual channel alone. In contrast, rendering the haptic feel of objects in XR is still mostly unaddressed, although it is common knowledge that haptic perception is an essential part of how humans experience the world. This makes it important for realism and immersion.
Project Goals
This project sets out to mature the crucial components needed for feel-through tactile feedback in XR that can dynamically augment and alter the haptic feel of real-world objects, surfaces, and the human body.
Technology Background
Our technology originates from the applicants' ERC Starting Grant InteractiveSkin, where we developed the foundations for a new generation of body-worn user interfaces, which we call interactive skin. Our approach is unique in proposing computational design and rapid manufacturing of stretchable electronics as a means to customize on-body interfaces.
FEEL-XR Overview
FEEL-XR will enable tactile augmentation of the human body through a less than 35 m thin tactile interface for wearable computing. This interface retains the natural tactile acuity (similar to bare skin) while delivering high-density tactile output, suitable for applications in tactile XR and on-skin interaction.
Advantages
As there are no moving parts, we can expect our technology to be built much cheaper than current solutions that rely on motors or pneumatics. At the same time, it will be better suited for battery-powered usages.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 150.000 |
Totale projectbegroting | € 150.000 |
Tijdlijn
Startdatum | 1-6-2023 |
Einddatum | 30-11-2024 |
Subsidiejaar | 2023 |
Partners & Locaties
Projectpartners
- UNIVERSITAT DES SAARLANDESpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
MANUNKIND: Determinants and Dynamics of Collaborative ExploitationThis project aims to develop a game theoretic framework to analyze the psychological and strategic dynamics of collaborative exploitation, informing policies to combat modern slavery. | ERC STG | € 1.497.749 | 2022 | Details |
Elucidating the phenotypic convergence of proliferation reduction under growth-induced pressureThe UnderPressure project aims to investigate how mechanical constraints from 3D crowding affect cell proliferation and signaling in various organisms, with potential applications in reducing cancer chemoresistance. | ERC STG | € 1.498.280 | 2022 | Details |
Uncovering the mechanisms of action of an antiviral bacteriumThis project aims to uncover the mechanisms behind Wolbachia's antiviral protection in insects and develop tools for studying symbiont gene function. | ERC STG | € 1.500.000 | 2023 | Details |
The Ethics of Loneliness and SociabilityThis project aims to develop a normative theory of loneliness by analyzing ethical responsibilities of individuals and societies to prevent and alleviate loneliness, establishing a new philosophical sub-field. | ERC STG | € 1.025.860 | 2023 | Details |
MANUNKIND: Determinants and Dynamics of Collaborative Exploitation
This project aims to develop a game theoretic framework to analyze the psychological and strategic dynamics of collaborative exploitation, informing policies to combat modern slavery.
Elucidating the phenotypic convergence of proliferation reduction under growth-induced pressure
The UnderPressure project aims to investigate how mechanical constraints from 3D crowding affect cell proliferation and signaling in various organisms, with potential applications in reducing cancer chemoresistance.
Uncovering the mechanisms of action of an antiviral bacterium
This project aims to uncover the mechanisms behind Wolbachia's antiviral protection in insects and develop tools for studying symbiont gene function.
The Ethics of Loneliness and Sociability
This project aims to develop a normative theory of loneliness by analyzing ethical responsibilities of individuals and societies to prevent and alleviate loneliness, establishing a new philosophical sub-field.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC COG | € 1.999.750 | 2023 | Details |
Computational Modelling of Tangible Objects on Multisensory InterfacesTANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments. | ERC STG | € 1.499.886 | 2024 | Details |
Ontwikkeling No-Code Haptics for AR/VRHet consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen. | MIT R&D Samenwerking | € 180.331 | 2023 | Details |
Immersieve VRHet project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen. | MIT R&D Samenwerking | € 180.514 | 2022 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Computational Modelling of Tangible Objects on Multisensory Interfaces
TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.
Ontwikkeling No-Code Haptics for AR/VR
Het consortium ontwikkelt een no-code haptics toolkit voor AR/VR, waardoor gebruikers eenvoudig haptische feedback kunnen toevoegen, gericht op MKB en onderwijs, met aanzienlijke economische voordelen.
Immersieve VR
Het project ontwikkelt haptische controllers en een dynamische VR-omgeving voor realistisch leren en testen in professionele opleidingen, met focus op keukenapparatuur en andere toepassingen.