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Feel-through Haptic Feedback for Augmented and Virtual Reality

The project aims to develop a cost-effective, ultra-thin tactile interface for XR that enhances haptic feedback, improving realism and immersion in various applications without moving parts.

Subsidie
€ 150.000
2023

Projectdetails

Introduction

Virtual and Augmented Reality (VR and AR), often summarized as Extended Reality (XR), is moving from a niche product to a mainstream market. Due to recent advances in wearable sensing and display technologies, powerful VR and AR headsets are commercially available, even for the general public, and promise to become even more miniaturized and cheaper in the coming years.

Application Cases

A myriad of important application cases demonstrate the large innovation potential of XR, including:

  1. Gaming
  2. Shopping
  3. Immersive design and engineering
  4. Tele-surgery
  5. Virtual training

However, today's technologies and applications for XR predominantly focus on the visual channel alone.

Haptic Perception

In contrast, rendering the haptic feel of objects in XR is still mostly unaddressed. It is common knowledge that haptic perception is an essential part of how humans experience the world, hence important for realism and immersion.

Project Goals

This project sets out to mature the crucial components needed for feel-through tactile feedback in XR that can dynamically augment and alter the haptic feel of real-world objects, surfaces, and the human body.

Technology Origin

Our technology originates from the applicants' ERC Starting Grant InteractiveSkin, where we developed the foundations for a new generation of body-worn user interfaces, which we call interactive skin. Our approach is unique in proposing computational design and rapid manufacturing of stretchable electronics as a means to customize on-body interfaces.

FEEL-XR Overview

FEEL-XR will enable tactile augmentation of the human body through a less than 35 m thin tactile interface for wearable computing. This interface retains the natural tactile acuity (similar to bare skin) while delivering high-density tactile output, suitable for applications in tactile XR and on-skin interaction.

Cost and Efficiency

As there are no moving parts, we can expect our technology to be built much cheaper than current solutions that rely on motors or pneumatics, while being better suited for battery-powered usages.

Financiële details & Tijdlijn

Financiële details

Subsidiebedrag€ 150.000
Totale projectbegroting€ 150.000

Tijdlijn

Startdatum1-6-2023
Einddatum30-11-2024
Subsidiejaar2023

Partners & Locaties

Projectpartners

  • UNIVERSITAT DES SAARLANDESpenvoerder

Land(en)

Germany

Inhoudsopgave

European Research Council

Financiering tot €10 miljoen voor baanbrekend frontier-onderzoek via ERC-grants (Starting, Consolidator, Advanced, Synergy, Proof of Concept).

Bekijk regeling

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