Computational Modelling of Tangible Objects on Multisensory Interfaces
TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.
Projectdetails
Introduction
Current interactive systems provide realistic audio-visual feedback while haptic feedback is limited. Even though haptic interactions with devices are essential, touch plays a large role in conveying immersive sensations. Usable high-fidelity haptic rendering has the potential to improve interactions with interactive interfaces and future metaverses.
Background
Knowledge has started emerging on haptic rendering and multisensory perception of tangible objects. Still, combining multiple techniques to stimulate the full bandwidth of tactile sensitivity remains a hard challenge. Little is known about the perceptual integration of tactile cues such as friction, temperature, or vibrations.
Challenges
There is an intricate twofold challenge of developing new haptic techniques based on models of cognitive multisensory integration. The investigation of these models requires advanced stimulation techniques.
Objectives of TANGO
The originality of TANGO is to address the problem of multisensory rendering of tangible objects from a holistic view. This involves considering:
- Multi-dimensional haptic techniques
- Tactile acuity across its psychophysical dimensions
- Mechanisms of multisensory integration
Specifically, TANGO aims to:
- Characterize typical gestures and contact mechanics during interaction with real objects.
- Understand how gestures and the dimension of haptic feedback influence perception of simulated tactile objects.
- Create a computational model of multisensory integration that outputs perceived realism during interaction with objects.
Population Factors
Studies will also consider two main population factors:
- Age
- Sensory impairment
Conclusion
Finally, the outcomes from objectives 1-3 will serve to design sensorily rich tangible 3D elements on displays, in virtual reality, and on maps for the visually impaired. By adopting a strongly interdisciplinary approach that combines haptics, computer science, and neuroscience, TANGO will optimize haptic rendering in multisensory interactive interfaces to enhance its use in human-computer interactions.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.499.886 |
Totale projectbegroting | € 1.499.886 |
Tijdlijn
Startdatum | 1-1-2024 |
Einddatum | 31-12-2028 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- UNIVERSITE CATHOLIQUE DE LOUVAINpenvoerder
- CENTRE NATIONAL DE LA RECHERCHE SCIENTIFIQUE CNRS
Land(en)
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