Kinesthetic Displays: Creating Embodied Experiences of Movement Using Vibrotactile Feedback
The project aims to design kinesthetic displays (KDs) using vibrotactile feedback to enhance human-computer interaction, improve body awareness, and aid in training and prosthetic use.
Projectdetails
Introduction
Kinesthesia – awareness of position and movement of body parts – is essential in all aspects of life. Kinesthesia enables mundane activities such as typing or lifting a glass to our lips, as well as feats like playing a piano concert or competing in an elite sport. It not only provides information about our body but also helps form an embodied understanding of the world around us.
Current State of Kinesthesia in HCI
Although kinesthesia is central to human experience, it is barely used in human-computer interaction (HCI). However, existing methods like visual retargeting or auditory body illusions suggest that such displays are possible. Vibration, exemplified by the Pinocchio Illusion, might be an ideal actuation method to convey kinesthetic information; however, the literature shows no systematic way to achieve this.
Project Goals
I aim to design kinesthetic displays (KDs), general-purpose devices that provide an embodied experience of movement. I will apply a sensorimotor perspective to the design of vibrotactile feedback, building on my know-how of using sensorimotor contingencies for designing vibrotactile material experiences.
Research Approach
In this project, my team and I will design a series of prototype KDs which will be used to study how:
- Design decisions
- Stimulation parameters
- Algorithms
influence the introspective experience of movement. The resulting data will be used to formulate design guidelines for KDs and to establish an empirical theory of sensorimotor interaction.
Potential Impact
KDs will transform remote and co-located training and skill sharing. They will help us better understand our own bodies and provide amputees with sensory access to prosthetic limbs or other body augmentations. Finally, KDs will provide digital systems with an embodied channel of communication, revolutionizing how we interact with computers.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.492.798 |
Totale projectbegroting | € 1.492.798 |
Tijdlijn
Startdatum | 1-1-2025 |
Einddatum | 31-12-2029 |
Subsidiejaar | 2025 |
Partners & Locaties
Projectpartners
- MAX-PLANCK-GESELLSCHAFT ZUR FORDERUNG DER WISSENSCHAFTEN EVpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC Consolid... | € 1.999.750 | 2023 | Details |
Developing Interaction Design Knowledge and Materials where Technology Touches the BodyIntimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships. | ERC Consolid... | € 1.861.899 | 2022 | Details |
Interactions with Future Reach-Through Volumetric DisplaysThe project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio. | ERC Starting... | € 1.495.965 | 2022 | Details |
Wearable Integrated Soft Haptic Display for ProstheticsDevelop a wearable fluidic force feedback device for prostheses to enhance tactile sensation and usability, aiming for broad application and increased technology readiness for market integration. | ERC Proof of... | € 150.000 | 2022 | Details |
Computational Modelling of Tangible Objects on Multisensory InterfacesTANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments. | ERC Starting... | € 1.499.886 | 2024 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Developing Interaction Design Knowledge and Materials where Technology Touches the Body
Intimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships.
Interactions with Future Reach-Through Volumetric Displays
The project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio.
Wearable Integrated Soft Haptic Display for Prosthetics
Develop a wearable fluidic force feedback device for prostheses to enhance tactile sensation and usability, aiming for broad application and increased technology readiness for market integration.
Computational Modelling of Tangible Objects on Multisensory Interfaces
TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.
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Mid-air Electromagnetic-based Haptic Device (MEHD)
HapMag ontwikkelt een contactloze haptische technologie met elektromagnetische feedback voor medische training, gericht op het verbeteren van vaardigheden en vroegtijdige kankerdetectie.
SportsLapp
Het project ontwikkelt een meetsysteem met sensoren voor het verbeteren van revalidatie en het verminderen van sportblessures.
Project Ontwikkeling van een Indoor trilfiets met vitaal-gestuurde interactieve trainingen
Het project ontwikkelt een innovatieve Indoor trilfiets met monitoringstechnologie voor verbeterde fysieke training en gezondheidsmonitoring, gericht op kwetsbare groepen en sporters.
High Intensity Training: The PalpatePro
Het PalpatePro-project ontwikkelt een haptische simulator voor de training van medisch personeel in borstkankerdiagnose, met als doel de zorgkwaliteit en vroegtijdige herkenning te verbeteren.
E-revalidatie na beroerte
Hica ontwikkelt een handcontroller voor e-revalidatie na een beroerte, gericht op het verbeteren van therapietrouw en voortgangsmeting.