Kinesthetic Displays: Creating Embodied Experiences of Movement Using Vibrotactile Feedback

The project aims to design kinesthetic displays (KDs) using vibrotactile feedback to enhance human-computer interaction, improve body awareness, and aid in training and prosthetic use.

Subsidie
€ 1.492.798
2025

Projectdetails

Introduction

Kinesthesia – awareness of position and movement of body parts – is essential in all aspects of life. Kinesthesia enables mundane activities such as typing or lifting a glass to our lips, as well as feats like playing a piano concert or competing in an elite sport. It not only provides information about our body but also helps form an embodied understanding of the world around us.

Current State of Kinesthesia in HCI

Although kinesthesia is central to human experience, it is barely used in human-computer interaction (HCI). However, existing methods like visual retargeting or auditory body illusions suggest that such displays are possible. Vibration, exemplified by the Pinocchio Illusion, might be an ideal actuation method to convey kinesthetic information; however, the literature shows no systematic way to achieve this.

Project Goals

I aim to design kinesthetic displays (KDs), general-purpose devices that provide an embodied experience of movement. I will apply a sensorimotor perspective to the design of vibrotactile feedback, building on my know-how of using sensorimotor contingencies for designing vibrotactile material experiences.

Research Approach

In this project, my team and I will design a series of prototype KDs which will be used to study how:

  1. Design decisions
  2. Stimulation parameters
  3. Algorithms

influence the introspective experience of movement. The resulting data will be used to formulate design guidelines for KDs and to establish an empirical theory of sensorimotor interaction.

Potential Impact

KDs will transform remote and co-located training and skill sharing. They will help us better understand our own bodies and provide amputees with sensory access to prosthetic limbs or other body augmentations. Finally, KDs will provide digital systems with an embodied channel of communication, revolutionizing how we interact with computers.

Financiële details & Tijdlijn

Financiële details

Subsidiebedrag€ 1.492.798
Totale projectbegroting€ 1.492.798

Tijdlijn

Startdatum1-1-2025
Einddatum31-12-2029
Subsidiejaar2025

Partners & Locaties

Projectpartners

  • MAX-PLANCK-GESELLSCHAFT ZUR FORDERUNG DER WISSENSCHAFTEN EVpenvoerder

Land(en)

Germany

Vergelijkbare projecten binnen European Research Council

ERC Consolid...

Computational Design of Multimodal Tactile Feedback within Immersive Environments

ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.

€ 1.999.750
ERC Consolid...

Developing Interaction Design Knowledge and Materials where Technology Touches the Body

Intimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships.

€ 1.861.899
ERC Starting...

Interactions with Future Reach-Through Volumetric Displays

The project aims to develop a reach-through volumetric display (RVD) using novel technologies for true 3D interaction, enhancing user experience with tactile sensations and spatial audio.

€ 1.495.965
ERC Proof of...

Wearable Integrated Soft Haptic Display for Prosthetics

Develop a wearable fluidic force feedback device for prostheses to enhance tactile sensation and usability, aiming for broad application and increased technology readiness for market integration.

€ 150.000
ERC Starting...

Computational Modelling of Tangible Objects on Multisensory Interfaces

TANGO aims to enhance haptic rendering in interactive systems by integrating multisensory techniques to improve tactile feedback and realism for diverse users, including those with sensory impairments.

€ 1.499.886

Vergelijkbare projecten uit andere regelingen

Mkb-innovati...

Mid-air Electromagnetic-based Haptic Device (MEHD)

HapMag ontwikkelt een contactloze haptische technologie met elektromagnetische feedback voor medische training, gericht op het verbeteren van vaardigheden en vroegtijdige kankerdetectie.

€ 20.000
Mkb-innovati...

SportsLapp

Het project ontwikkelt een meetsysteem met sensoren voor het verbeteren van revalidatie en het verminderen van sportblessures.

€ 206.010
Mkb-innovati...

Project Ontwikkeling van een Indoor trilfiets met vitaal-gestuurde interactieve trainingen

Het project ontwikkelt een innovatieve Indoor trilfiets met monitoringstechnologie voor verbeterde fysieke training en gezondheidsmonitoring, gericht op kwetsbare groepen en sporters.

€ 350.000
Mkb-innovati...

High Intensity Training: The PalpatePro

Het PalpatePro-project ontwikkelt een haptische simulator voor de training van medisch personeel in borstkankerdiagnose, met als doel de zorgkwaliteit en vroegtijdige herkenning te verbeteren.

€ 213.406
Mkb-innovati...

E-revalidatie na beroerte

Hica ontwikkelt een handcontroller voor e-revalidatie na een beroerte, gericht op het verbeteren van therapietrouw en voortgangsmeting.

€ 20.000