Learning to Create Virtual Worlds
This project aims to develop advanced machine learning techniques for automatic generation of high-fidelity 3D content, enhancing immersive experiences across various applications.
Projectdetails
In recent years, we have seen a revolution of learning methods that generate highly-realistic images, such as generative adversarial neural networks, autoregressive methods, or diffusion models (e.g., DALL-E, Stable Diffusion, Runway, etc). Unfortunately, the vast majority of these methods are tailored towards the 2D image domain, while their respective 3D counterparts – 3D models that fuel computer graphics applications, and enable visually immersive experiences – remain in their infancy.
Project Overview
In this proposal, we tackle the challenge of automatic generation of 3D content for virtual worlds. Such 3D generated content enables versatility, with flexible rendering from arbitrary viewpoints that match the visual fidelity of the real world.
Applications
We focus on 3D content creation for visually immersive experiences for a much wider audience in myriad applications, such as:
- Video games
- Movies
- AR/VR scenarios
- CAD modeling
- Architectural & industrial design
- Medical applications
We believe that the key towards automated, high-fidelity content creation lies in developing new machine learning techniques to transform 3D content generation.
Research Objectives
A. Development of 3D Generative Models
We will develop 3D Generative Models that output 3D polygon meshes, along with their surface textures and material properties, highlighting the generation of 3D content that can be directly consumed by modern graphics pipelines.
B. Supervision from Images and Videos
To train our 3D generative models to reflect the complexity and diversity of real data, we will devise methods for Supervision from Images and Videos. The key challenge here is that such collections of images and videos are by nature incomplete projections of the underlying 3D world, thus requiring learning paradigms that generalize across partial instances.
C. Control and Editability through Conditional Generation
We will research techniques that provide Control and Editability through Conditional Generation. In particular, we will focus on conditional input from both novice (e.g., text-based editing) and expert (e.g., based on existing authoring tools) users alike.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 2.750.000 |
Totale projectbegroting | € 2.750.000 |
Tijdlijn
Startdatum | 1-2-2025 |
Einddatum | 31-1-2030 |
Subsidiejaar | 2025 |
Partners & Locaties
Projectpartners
- TECHNISCHE UNIVERSITAET MUENCHENpenvoerder
Land(en)
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Vergelijkbare projecten uit andere regelingen
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Federated foundational models for embodied perceptionThe FRONTIER project aims to develop foundational models for embodied perception by integrating neural networks with physical simulations, enhancing learning efficiency and collaboration across intelligent systems. | ERC ADG | € 2.499.825 | 2024 | Details |
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Spatial 3D Semantic Understanding for Perception in the Wild
The project aims to develop new algorithms for robust 3D visual perception and semantic understanding from 2D images, enhancing machine perception and immersive technologies.
Exploration of Unknown Environments for Digital Twins
The 'explorer' project aims to automate video data capture and labeling in open worlds to facilitate the creation of semantically rich Digital Twins for complex environments using AI-driven methods.
Federated foundational models for embodied perception
The FRONTIER project aims to develop foundational models for embodied perception by integrating neural networks with physical simulations, enhancing learning efficiency and collaboration across intelligent systems.
Empowering Neural Rendering Methods with Physically-Based Capabilities
NERPHYS aims to revolutionize 3D content creation by combining neural and physically-based rendering through polymorphic representations, ensuring accurate and efficient asset generation.