Musical Metaverse made in Europe: an innovation lab for musicians and audiences of the future.
This project aims to revolutionize music performance and experience in the Musical Metaverse through socio-cognitive insights, innovative technology, and new concert formats, enhancing collaboration and industry impact.
Projectdetails
Introduction
The grand challenge of this project is to create the basis for a paradigm shift in the way music is performed and experienced, by leveraging the new creative possibilities offered by the emerging Musical Metaverse.
Objectives
The consortium aims to achieve this ambitious challenge through:
-
Socio-Cognitive Breakthrough
Gaining a deep understanding of the emerging needs and concerns of contemporary musicians and audiences via collaborative design activities and neuro-physiological measurements. -
Technological Breakthrough
Developing radically novel concert platforms and devices that can exchange information among each other via ultra-reliable low-latency wireless networks, with privacy and security constraints. -
Musical Breakthrough
Creating novel concert formats that exploit the technological and socio-cognitive breakthroughs.
Methodology
This project uses an interdisciplinary methodology that combines:
- Human-Computer Interaction
- Engineering
- Cognition
- Music
The methodology draws from the scientific excellence of the partners involved. Industrial partners will provide know-how for proof of concept prototypes.
Impact
Through this disruptive approach, the project will provide a pipeline to the technological development of a new class of musical interfaces and Musical Metaverse ecosystems, whose features will go substantially beyond current systems.
The proposed approach aspires to effect a step-change in the design of musical interfaces and systems to musically interact online, resulting in a potentially high economic impact on the music industry.
Technological Advancements
The envisioned technological advancements for the musical domain will provide key solutions for true real-time collaborative activities in the Metaverse in general.
Conclusion
The project involves theoretical and experimental aspects and is a high-impact endeavor from which basic science, EU industry, and society can benefit.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 3.000.000 |
Totale projectbegroting | € 3.000.000 |
Tijdlijn
Startdatum | 1-2-2025 |
Einddatum | 31-1-2029 |
Subsidiejaar | 2025 |
Partners & Locaties
Projectpartners
- UNIVERSITA DEGLI STUDI DI TRENTOpenvoerder
- KUNGLIGA TEKNISKA HOEGSKOLAN
- POLITECNICO DI TORINO
- Somnium Space Ltd.
- atmoky GmbH
- CENTRO DE ESTUDIOS DEL VIDEO SA
- 7BULLS.COM SPOLKA Z OGRANICZONA ODPOWIEDZIALNOSCIA
- OPEN SESAME MEDIA GMBH
- G.TEC MEDICAL ENGINEERING GMBH
- HEWLETT PACKARD ITALIANA SRL
- SL PROCESS
- VRROOM Studio s.r.l.
- CONSIGLIO NAZIONALE DELLE RICERCHE
- SCUOLA UNIVERSITARIA PROFESSIONALE DELLA SVIZZERA ITALIANA
- Modul 9 GmbH
- PatchXR
Land(en)
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