Experiencing Access with Interactive Technologies
ACCESSTECH explores access in technology for disabled individuals through participatory design, aiming to create desirable, culturally-rooted solutions that enhance interaction experiences.
Projectdetails
Introduction
How is access experienced in interaction with modern technologies? Human-Computer Interaction (HCI) has a tradition of asking questions around functionality in the context of assistive and accessible technologies.
Challenges in Current Approaches
However, the additional aspects of lived experiences with disabilities are often secondary to the questions and interests driven by non-disabled researchers. This approach risks producing artefacts that might be functionally accessible, but are deemed as undesirable, unwanted, or even harmful by disabled communities themselves.
Urgent Need for Understanding
With an increased move towards digitising aspects of our everyday lives, there is an urgent need to understand the fundamentals of how access can be conceptualised, implemented, and flexible to situated engagements.
Project Overview
ACCESSTECH investigates the deeper theories behind access as a component affecting interaction with technologies for disabled people through Participatory Research through Design. Drawing on the PI's outstanding track record in critical analysis and participatory design practices within HCI (including 14 award-winning papers), we approach experiences of access along four paths of inquiry:
- We identify the needed research and design parameters enabling us to produce knowledge about access-enabling technologies.
- We establish which methods are required to design and develop critical technologies that are rooted in disability cultures as well as accepted and desired by disabled people.
- We explore a range of different technologies to understand how they afford different kinds of access experiences.
- We conceptualise and articulate access experiences as a distinct aspect shaping the interactive characteristics of modern technologies on a theoretical level.
Impact on HCI
Each of these paths informs disability-centred practices and theories in HCI. Collectively, ACCESSTECH represents a fundamental paradigm shift in the ways we encounter disabilities and technologies.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.499.910 |
Totale projectbegroting | € 1.499.910 |
Tijdlijn
Startdatum | 1-2-2024 |
Einddatum | 31-1-2029 |
Subsidiejaar | 2024 |
Partners & Locaties
Projectpartners
- TECHNISCHE UNIVERSITAET WIENpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
MANUNKIND: Determinants and Dynamics of Collaborative ExploitationThis project aims to develop a game theoretic framework to analyze the psychological and strategic dynamics of collaborative exploitation, informing policies to combat modern slavery. | ERC STG | € 1.497.749 | 2022 | Details |
Elucidating the phenotypic convergence of proliferation reduction under growth-induced pressureThe UnderPressure project aims to investigate how mechanical constraints from 3D crowding affect cell proliferation and signaling in various organisms, with potential applications in reducing cancer chemoresistance. | ERC STG | € 1.498.280 | 2022 | Details |
Uncovering the mechanisms of action of an antiviral bacteriumThis project aims to uncover the mechanisms behind Wolbachia's antiviral protection in insects and develop tools for studying symbiont gene function. | ERC STG | € 1.500.000 | 2023 | Details |
The Ethics of Loneliness and SociabilityThis project aims to develop a normative theory of loneliness by analyzing ethical responsibilities of individuals and societies to prevent and alleviate loneliness, establishing a new philosophical sub-field. | ERC STG | € 1.025.860 | 2023 | Details |
MANUNKIND: Determinants and Dynamics of Collaborative Exploitation
This project aims to develop a game theoretic framework to analyze the psychological and strategic dynamics of collaborative exploitation, informing policies to combat modern slavery.
Elucidating the phenotypic convergence of proliferation reduction under growth-induced pressure
The UnderPressure project aims to investigate how mechanical constraints from 3D crowding affect cell proliferation and signaling in various organisms, with potential applications in reducing cancer chemoresistance.
Uncovering the mechanisms of action of an antiviral bacterium
This project aims to uncover the mechanisms behind Wolbachia's antiviral protection in insects and develop tools for studying symbiont gene function.
The Ethics of Loneliness and Sociability
This project aims to develop a normative theory of loneliness by analyzing ethical responsibilities of individuals and societies to prevent and alleviate loneliness, establishing a new philosophical sub-field.
Vergelijkbare projecten uit andere regelingen
Project | Regeling | Bedrag | Jaar | Actie |
---|---|---|---|---|
Developing Interaction Design Knowledge and Materials where Technology Touches the BodyIntimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships. | ERC COG | € 1.861.899 | 2022 | Details |
Computational Design of Multimodal Tactile Feedback within Immersive EnvironmentsADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion. | ERC COG | € 1.999.750 | 2023 | Details |
Hable EasyHet project ontwikkelt een geïntegreerde smartphone of tablet voor mensen met een visuele beperking, gericht op toegankelijkheid en onafhankelijkheid, met input van relevante organisaties. | MIT Haalbaarheid | € 20.000 | 2023 | Details |
Hable EasyHet project ontwikkelt een toegankelijke smartphone voor mensen met een visuele beperking, gericht op onafhankelijkheid en inclusie. | MIT Haalbaarheid | € 20.000 | 2023 | Details |
Developing Interaction Design Knowledge and Materials where Technology Touches the Body
Intimate Touch aims to redefine technology's interaction through touch by developing a model of intimate technology, exploring diverse touch experiences, and creating demonstrators to enhance human-tech relationships.
Computational Design of Multimodal Tactile Feedback within Immersive Environments
ADVHANDTURE aims to enhance virtual reality by developing innovative computational models for realistic multimodal tactile feedback, improving 3D interaction and user immersion.
Hable Easy
Het project ontwikkelt een geïntegreerde smartphone of tablet voor mensen met een visuele beperking, gericht op toegankelijkheid en onafhankelijkheid, met input van relevante organisaties.
Hable Easy
Het project ontwikkelt een toegankelijke smartphone voor mensen met een visuele beperking, gericht op onafhankelijkheid en inclusie.