How Play Shaped the United States from New Media to Politics: Worlding America, 1503-2028
WORLDING AMERICA investigates the role of play in shaping American identity and politics from 1503 to present, analyzing historical moments where play catalyzed political change across various media.
Projectdetails
Introduction
WORLDING AMERICA researches how “play” has been a key force in the past and present process of creating America as a coherent and hegemonic “world,” from 1503 to the present. Play is an activity linked to change, serious even when frivolous, potentially transgressive even when rule-bound. Play intersects with the process of worlding (bringing a new world into existence) in liminal moments. In such unstable phases, when new worlds take shape but are not yet consolidated, play comes to the fore as a way to probe possibilities.
Historical Moments of Disruptive Play
I seek out such historical moments of disruptive play when a new visual medium was introduced that contributed directly to tangible political change. I study four pivotal cases:
- Worlding Colonial America through Engravings, 1590-1776
- Worlding the Nation through Newspaper Cartoons, 1870-1924
- Worlding the Body Politic through Television, 1972-2022
- Worlding Colonial Mars through Twitter/X, 2006-2028
Tracing specific elements of play, in particular imagination, invitation, participation, and improvisation, across cases, I demonstrate how forms of play have been essential to American worlding in ever-evolving mediascapes. I hypothesize that play has intensified through the rise of social media, to such an extent that current forms of worlding driven by play have overridden traditional rules of politics, thus changing the game while playing it.
Methodology
I employ source-based qualitative methods from cultural history, media studies, and American studies to synthesize these cases of hegemonic playful worlding into a comparative transhistorical framework. I move beyond American grand narratives so as to understand the role of play in their construction and implementation, thus contributing an innovative dimension to the composite field of American Studies.
Exploration of Counterhegemonic Play
Additionally, I explore the potential for counterhegemonic play.
Financiële details & Tijdlijn
Financiële details
Subsidiebedrag | € 1.500.000 |
Totale projectbegroting | € 1.500.000 |
Tijdlijn
Startdatum | 1-1-2025 |
Einddatum | 31-12-2029 |
Subsidiejaar | 2025 |
Partners & Locaties
Projectpartners
- UNIVERSITEIT LEIDENpenvoerder
Land(en)
Vergelijkbare projecten binnen European Research Council
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THINGSTIGATE explores how aesthetic objects influence sociopolitical transformation through imagination and emotions, using interdisciplinary methods to assess their role in social change.
PREFIGURING DEMOCRATIC FUTURES. CULTURAL AND THEORETICAL RESPONSES TO THE CRISIS OF POLITICAL IMAGINATION
PREDEF aims to revitalize democracy by exploring cultural and artistic practices, historical ideas, and alternative institutions to expand the democratic imagination beyond traditional political frameworks.
An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation
This interdisciplinary project develops a Meta-Phenomenological Taxonomy of intensive gaming to explore its health impacts and cultural significance through longitudinal qualitative research across three countries.
Literary Games, Poetics and the Early-Modern Novel
JEUX systematically investigates the influence of seventeenth-century literary games on novel standards, enhancing understanding of narrative development and cultural heritage in literature.
New trends or old habits? Stability and changes of political styles since 1960
The POLSTYLE project analyzes the evolution of political styles in four European democracies since 1960, examining how institutional factors shape these styles amid changing political contexts.